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CubeNet

| November - December 2022
| Level Designer

Your computer has been attacked by viruses and you are the only one spark that can destroy them activating the antivirus protocol. Dodge the viruses on your path and explore the CubeNet to achieve your goal

CubeNet was my third academic project and our team was composed by 3 designers. The mandate was clear: there should have been a central hub and a non-linear structure. After the brainstorming we all agreed that the game had to be divided in 4 areas: tutorial + 3 puzzle areas within each of them an unique mechanic.

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- Tutorial tower: it introduces the player to the basics of the movement, checkpoints and respawn;

- Division tower: it introduces the "split" mechanic to the player;

- Charge tower: it introduces the "charged rail" mechanic to the player;

- Activation tower: final tower of the game in wich the player learn the "switches" mechanic

CubeNet - Movement and Hyper Charger
CubeNet - Splicer
CubeNet - Activator and Dislocator

After the team established the mechanics I drew the layout that we showed to the pitch with a preview of the game.

Since we hadn't so much time I structured the blockout, the rails and materials so that when I had to replace the map during the core production I had just to switch materials and set the lights. This allowed us to save a lot of time adn resources.

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