Enotria: The Last Song is the first game at which I worked once finished my studies. Initially I was assigned to tasks relative to the game balance but then I worked on tasks relative to the game world setups. The workflow was structured with Agile and I had to constantly update the team on what I was working and what tasks I accomplished.

GD accomplished tasks:​
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Tuning iteration of:
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Weapons​
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Mask lines
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Perks
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Mask abilities
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Gems
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Aspects
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Consumables
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Virtues
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Organised Perk's tree progression​
LD accomplished tasks:​
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Set gameplay blueprints in the game world
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Fixed collisions within the game world
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Set hazard blueprints in the game world
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Set up camera target lock for each enemy
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Check-pass on:​
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Interactables​
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Camera target lock
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Gameplay blueprints
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Hazards
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Loot location
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Areas cleaned from old iterations
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Optimization of enemy spawns​
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Camera shake iteration

Within the onboarding period I read through many documents since they were fundamentals for my tasks and in order to understand the whole vision of the game. In fact, starting working on the post-production hadn't been a difficulty due to all the learned informations that I read through the documentation.
"Enotria: The Last Song: Cinematic trailer"
