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Enotria: The Last Song

| July - October 2024
| Game Designer - Level Designer

Enotria: The Last Song is a Souls-style Action-RPG set in a world inspired by Italian folklore.
Wear masks that can change your role and alter reality with the power of Ardor to uncover the secrets of Enotria.

Enotria: The Last Song is the first game at which I worked once finished my studies. Initially I was assigned to tasks relative to the game balance but then I worked on tasks relative to the game world setups. The workflow was structured with Agile and I had to constantly update the team on what I was working and what tasks I accomplished.

Enotria: The Last Song GD

GD accomplished tasks:​

  • Tuning iteration of:

    • Weapons​

    • Mask lines

    • Perks

    • Mask abilities

    • Gems

    • Aspects

    • Consumables

    • Virtues

  • Organised Perk's tree progression​

LD accomplished tasks:​

  • Set gameplay blueprints in the game world

  • Fixed collisions within the game world

  • Set hazard blueprints in the game world

  • Set up camera target lock for each enemy

  • Check-pass on:​

    • Interactables​

    • Camera target lock

    • Gameplay blueprints

    • Hazards

    • Loot location

    • Areas cleaned from old iterations

  • Optimization of enemy spawns​

  • Camera shake iteration

Enotria: The Last Song LD

Within the onboarding period I read through many documents since they were fundamentals for my tasks and in order to  understand the whole vision of the game. In fact, starting working on the post-production hadn't been a difficulty due to all the learned informations that I read through the documentation.

"Enotria: The Last Song: Cinematic trailer"

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